I am looking for a way to make my AIs climb walls.
I know I could place some NavLinkProxy with specific NavArea which trigger a special move to my AIs.
But I seek better solution.
Firstly, placing all the NavLinkProxy is a fastidious work for the LD (And is not an exact science).
Secondly, the NavLinkProxy link two edges in a unique point, and the AI cross the edges by this point instead of use all the width of the edges.
Of course, a solution is, in code, browsing all the edges to automaticaly place the navlink. (separate by one meter)
But I prefer to find a way in the navmesh generation. (I don’t want change Agent Max Step Height which is ridiculous.)
So if anybody know a solution I take it.
Thanks.