Automatic Lod SPEEDTREE Crash on Reduction

The problem meshes are in ‘Assets/Proxy/SpeedtreeProxy’ folders.
Cheers

EDIT:
Just an update,

I have just tried doing an ‘asset Export’ from UE4 and then reimport of the same FBX and now the AUTO LOD tools work fine, so this problem is definitely confined to the SRT files being imported.