I’ve tried everything I can but the frustration is burning just too much.
THE PROBLEM.
When applying reduction settings in 4.14.1 to my speedtree Trees, UE4 crashes as soon as I hit ‘apply’.
I’ve tried all ‘group’ types and it just crashes as soon as I hit ‘apply’.
I’ve tried reduction on all other kinds of SM in my scene, even on a 20k tri prop and reduced it to 1k tris and it works perfectly. This seems to be localised to only the meshes brought in from speedtree’s SRT files.
Would really appreciate any help on this matter. I’ve used the AUTO Lod feature many times before so I think I’m doing everything ok, but something is just being relentless and causing this crash everytime I try and reduce these meshes.
The problem meshes are in ‘Assets/Proxy/SpeedtreeProxy’ folders.
Cheers
EDIT:
Just an update,
I have just tried doing an ‘asset Export’ from UE4 and then reimport of the same FBX and now the AUTO LOD tools work fine, so this problem is definitely confined to the SRT files being imported.
Your zip file is too large to download on my end. Try deleting your saved and intermediate file to reduce the size of the zipped project. If it is still too large you may need to remove unnecessary content.