Hi,
The launcher version reports crashes to Epic automatically, but the github version doesn’t. I have to use the github version since that’s the only way to deploy C++ iOS projects from Windows, but I’m getting a ton of UMG crashes that I would like Epic to know about. Is there a way to get the source build to submit crash reports? Or are them useless, since the debug information might mismatch?
Hey pedro_clericuzzi,
I’m sorry for the long wait, this issue slipped through the cracks.
Are you still having trouble with this? The Github version of the editor should still have access to the crash report client. If it’s not running for you, you can build the crash report client separately.
I’m on 4.5.1 and crashes don’t bring up the crash reporter. I also have this line on my console:
LogCrashTracker: Crashtracker disabled due to settings.
How should I go about enabling it? Would it be useful at all, since the crash dumps won’t match Epic’s own symbols?
Try entering the console command “CRASHREPORTS” in the console.
It’s possible you haven’t built the crash reporter though. If that’s the case, you’ll need to open up the unreal engine solution file (*.sln) in visual studio, find the Crash Reporter in the solution, and then right-click on it and select Build.
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