Automatic Control Rig Creation

We are trying to have a system where we build character rigs in maya to export them into Unreal Engine. We would love to have those rigs in maya to create animations and have a Control Rig available in Unreal so we can continue or do the animation in both Unreal Engine and Maya.

We know that we can create a Control Rig for each character and we can even use the construction script to reuse the same Control Rig for characters with similar topology but different proportions.

However, it will great if there is a system that can automate the creation of the Control Rig from the rig created in Maya or even the other way around, create the rig in Unreal and automate the creation of the Maya counterpart, so we only have to author one rig.

We haven’t found any system that can do this apart from Advanced Skeleton, do you know of any other alternatives or can recommend if it would be feasible for us to build a custom automation to create those Control Rigs?

Thanks a lot!

[Attachment Removed]

Steps to Reproduce
Create rig in Maya, export to Unreal Engine

[Attachment Removed]

Hey there,

Generally speaking, we are focused on Control Rig in Unreal and don’t have any tools or pipelines in place to transfer rig data between Unreal and Maya. This is partially because we want to focus on Unreal tooling, and also because the rigging paradigms and evaluation systems are much different between the two. And apologies, we also don’t have any recommendations for alternative custom automation tools, as we do not use them within the studio.

Dustin

[Attachment Removed]