Automated Turrets placed in UEFN cannot be destroyed

Reference ID

02b16de3-484a-5782-2ab4-84a6ff6f5a8b

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Summary

I place an automated turret into my map. When I go to test, I cannot destroy or disable it by shooting it. I have tried different team indices , also switching it to everyone. I put the health super low, and it still acts as if it is invulnerable. I reported this issue earlier today but I wanted to report this through UEFN for the reference ID.

Steps to Reproduce

Place a automated turret into your map through UEFN. Set it to everyone or a team index opposite of the team you will be assigned to. Load into a game and try to destroy it.

Expected Result

When setting to the opposite team, you would think it would take damage and then explode (if set to explode).

Observed Result

It acts as if it is invulnerable. Nothing damages it.

Platform(s)

windows,PC

Additional Notes

My map is unlisted at the moment and I don’t have it in there in its current state because it isn’t working for me.

Same issue with teams the turret become unbreakable. Also having some static mesh warning from editor for the same device.

Ya I get that same error as well.

The same happened to me. I had to enable environment destruction in my Island settings . There are multiple Island settings that may nullify environment damage (such as weapon destruction percentage). This worked for the Automated Turrets, but for me it seems the Business Turrets cannot take any damage as of 12/17/23

The status of UCB-1321 incident has been moved from ‘Awaiting Validation’ to ‘Closed’. Resolution Reason: ‘Duplicate’