Apologies if this is the wrong place for this question, please let me know where it should go instead!
I’m trying to build an automated system that for each commit, runs a benchmark that shows and compares the usage of the GPU with previous commits. My (admittedly very general) question is weather someone here can point me in the right direction? Ideally I’d profile tens of frames, after a couple of frames in.
The front end seems to facilitate this for tests, but I can’t find anything performance related. Looking at the ProfileGPU command I can’t seem to find anything referring to scheduling frames. I’m sure I’m missing a ton of stuff, I’m very new to UE4 ![]()