for a recent project I need to do the following steps:
- import a datasmith file
- create new map, add imported datasmith scene, save map
- cook/package map to be loaded by the game (dynamically streamed)
I can do these steps be hand already, but I need to automate that.
I would like to automate these steps in way so that the user doesn’t need to interact with the Unreal Editor itself. Ideally I would like to call a script be command line, give the datasmith path as a parameter and get the ready cooked map as an output later on…
Is that feasable?