Try something complex in. Try something not fully supported, and you will soon run into issues.
No it’s okay. I can work with their tools as well, though I still don’t like their mentality. And given how and where I got this error in Stingray, it feels like early adoptions of Max or so. Just weird. Not comparing it to UE4, just had a chuckle at the error
I don’t see the use of Stingray right now. Maybe they’ll get some advantage in a better pipeline integration for artist. It still has quite a way to go.