Autodesk Stingray

Agreed, even in Unity we had about a 500 line char controller including Animations then we had another 1000 lines for the camera controller (which covered stuff like mesh collision etc.) so it’s about right… Personally I liked it better than Unity (out of the box), one thing it does need to be though is extendable and that will ultimately decide it’s fate…

@chambered I’m a Maya LT user and the experience with improvements / support has been great TBH, they fixed everything relatively quickly…

On the whole it looks like a compromise between Unreal and Unity, which isn’t a bad thing. It’s easier to use than Unreal and it’s more feature complete out the box than Unity. I said in another thread if a Unity user is starting a new project for 3D or they want more out the box (no asset store) but can’t deal with Unreal it’s worth a look.

If you’re a Unity user with an already established pipeline, then it’s going to be of no appeal and if you’re someone who can tame Unreal then again it’s not going to be any appeal… For me to switch from Unreal, said engine would have to have the real time rendering, tools (+bits) and performance of CryEngine mixed with the ease of use of Unity. Decent support and agreeable licensing terms are a must also… Let me know when that happens :D.