Auto Start Bug for Creative Map

Summary

When creating my creative map, I have set the auto start to OFF so that private parties can hang out in the pregame lobby if they wish. However, when I load into a private version or published version to test the pregame, the countdown defaults to a 60 second timer. It should be noted that in every case, a private party was used.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Island Settings

Steps to Reproduce

Turn Auto Start OFF, join creative map in private party.

Expected Result

In a private party, there should be no start timer. In a public party, the timer should be 90 seconds.

Observed Result

In the private party, the timer is 60 seconds.

Platform(s)

PC, but could be all platforms affected as the party I was in included Xbox users. It is a map issue.

Island Code

6493-0654-8780

The OFF option is most likely a leftover from when you could load island codes inside the Creative Hub and Matchmaking was not the only way to play island codes.

The OFF option always defaulted to 60 seconds on Matchmade Lobbies (Even if private/solo games)
The only place it wouldn’t auto start was if you entered the island from the Creative HUB

As you can see in the OLD HUD this is how it looked if autostart was set to something specific


And this is how it looked when auto start was off

Source:

Okay that makes sense. Is there some way to implement something similar? I’d prefer to have the lobby in pre-game, not during gameplay.