Summary
Since 7/22/2025, running the “Build Auto Localization” feature over exported localization data no longer works in all UEFN projects. The auto localization will get infinitely stuck on 1 localization job and never completes.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
- Create a new UEFN project
- Add devices, assets, or Verse code messages that can be auto-localized to the project, such as Billboard devices.
- Configure your Project Settings to enable Localization and Auto Localization for all languages.
- Press Build → Export Localization at the top of the editor.
- Once localization data is successfully exported, go to Build → Build Auto Localization and press it.
Expected Result
Auto Localization successfully finishes running and builds the auto-translated data into the project.
Observed Result
The Auto Localization will start running, but runs infinitely with the message “Waiting for 1 localization job…” and never completes.
Platform(s)
PC: UEFN editor