Auto Localization fails without providing context as to why

Summary

I know that its something in our project, and I will soon find it, but auto localization takes a good 5 mins to complete and if it fails, it doesn’t tell you why or what asset caused the issue, making it days of work to pinpoint the issue in a large project.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

On our project, launching auto localize

Expected Result

Auto Localize succeeds

Observed Result

Auto Localize shows error “failed. Try later” even though it never succeeds even if you do that. (see reference ID attached)

Platform(s)

pc

After testing:
-Setting a small number of languages to translate doesnt affect it, still fails even with one
-PO format doesnt affect it (fails with both settings)
-Its an asset in our project that causes it. After deleting the asset, it works. However, I cant determine whether the asset is located in content browser or the level itself, as I have to delete a combination of both for it to work.

Disabling Arabic in translated languages fixed it for me (kudos to DevRel that helped me figure it out)

2 Likes

FORT-907557 is ‘Closed’ as ‘Fixed’. The issue will be addressed in 36.20.