Summary
I know that its something in our project, and I will soon find it, but auto localization takes a good 5 mins to complete and if it fails, it doesn’t tell you why or what asset caused the issue, making it days of work to pinpoint the issue in a large project.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
On our project, launching auto localize
Expected Result
Auto Localize succeeds
Observed Result
Auto Localize shows error “failed. Try later” even though it never succeeds even if you do that. (see reference ID attached)
Platform(s)
windows