Summary
Auto localization localizes variables as well.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
- Create a customizable message, for example:
TimerMsg<localizes>(Time : string) : message = "{Time}"
- Build auto-localization
- Launch a session
Expected Result
The message should be in the expected language with the variable not affected: “01:25”
Observed Result
The result is “{Temps}” (French example)
Platform(s)
All