Just spend 2 hours of my day enabling localization and auto translation on all projects and publishing them. Now gotta spend another 2h to revert after finding out this feature does not work. I don’t understand how Epic can push a feature that is incomplete. This blocks me from making my island more accessible (and I believe I am not the only creator having this issue), which is exactly what Fortnite wants us creators to do.
For me it ruins everything with text markup like HUD device messages and my leaderboard submission popup device text.
Would it be possible to put most of the text that shouldn’t be translated through a String To Message Function like the “<Default>” part etc. Since StringToMessage Functions do not get actually translated
What do you mean? This is my verse now:
Popup.SetDescriptionText(Message(“Key: {XorEncrypt(Score)} {IntToBitString(CurrentSaveDataVersion)}</>\nMap: {MapCode}</>\nName: “,Agent,”\nScore: {ScoreString}</>\n\nScreenshot this (Windows + Shift + R)”))
I just figured out the timer_device has no SetText function so I think I have to scrap my plans. Do you know if there is a way to turn off localization. I turned everything off in the island settings but it stil translates