Auto-Load in Tracker isn't working in Public!

Summary

After v41.00 release, Tracker Device isn’t “auto-loading” in public session even if the setting is checked. This issue is ONLY happening in public version, not in private island code nor edit session.

It’s extremely bad for maps using auto-load for their players which is now causing loss of data. For example, Impostor (4838-7147-7903) got loss of tracker’s data due to this issue.

I added images below: 1st is in public / 2nd is in private island code.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  • Place a Tracker Device using Persistence with Auto-Load.
  • Go into a public session and progress with it
  • Join again
  • Progress isn’t loaded

Expected Result

Tracker should be loaded automatically when joining a public version.

Observed Result

Tracker isn’t loaded automatically, leading to loss of data in maps.

Platform(s)

Any

Island Code

4838-7147-7903

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Additional Notes

If you load the Tracker manually, it seems to load correctly and isn’t causing a loss of data.

@Flak This is a pretty big issue for some creators that use ‘auto-loading’ with the tracker device. Think we can add this to the priority list for bug issues?

Okay so, now if I join the Private Island Code again… It’s back to 0 and they don’t progress at all (what-). I spent a few minutes on the map and “Minutes” isn’t increasing. (In both Private Island Code and Published)

Private Island Code of current’s published version:

Even on a new Private Island Code: Tracker isn’t progressing at all even though in Edit Session it’s working as it should.

Fresh new Private Island Code / Edit Session:

Also, I try making a published island with just a couple Tracker with Auto-Load/Auto-Save (One have a Target Value, one doesn’t) and they work extremely fine.
I’m really confused on why the issue isn’t happening here, and not on the other map while it worked extremely fine until now.

FORT-1113934 has been added to our ‘To Do’ list. Someone’s been assigned this task.

Very positive news!

It has been fixed on Impostor!! I’m now playing in Public and data has been completely recovered and no longer lost!! Hopefully other affected maps (if any) are also recovered!

Thank you so much <333