Auto Lightmap resolution based on surrounding lighting complexity?

Some plugins can adjust lightmap resolution per-object base on world space volume of actor with static mesh, e.g., https://www.unrealengine.com/marketplace/en-US/product/autolightmapuer/reviews. What about considering surrounding lighting complexity? Comparing redering results with specified lightmap resolution with grounf truth, and adjust resolution value automatically. Any related plugins or tools?