The only way to see displacement map of a material in path tracer is to apply it to a mesh with modeling tools.
…but it is not possible to apply displacement permanently to a landscape object.
Auto landscape material (ex. brushify) are really good to fastbuild biome but they just work with landscape.
How can an auto material work with mesh terrain so that i can then apply its the displacement map (with modeling tools) to the terrain mesh before render with path trace?