In real life, it is very simple! Every morning regardless of whether the sun shines or not my room list up and we don’t turn the lights on. HELL! the whole house’s lights stay off!
Here i have created directional light. I added volumetric fog. Beautiful!
I made another room and added a window and it is not lighting up to room properly, so i messed with the auto exposure settings. Because if I turn the auto exposure off, then i don’t get strong volumetric lights!
I changed the exposure settings with Min EV and Max EV. Got my correct settings. Looks beautiful! But this is the issue I have It gets pitch black upon changing the camera angle a little bit. That’s not how it works in real life.
See in the gif below, the other room with area light and volumetric light is good. Just the room without any light only with a window is a problem.
What solution do we have? I need real-life eye-setting. Please someone suggest me this.
Thanks a lot
I’m not an expert on lighting, but… Have you tried putting different materials in the room that would be more light reflective? Also, the volumetric fog IS in the room for light scattering purposes, correct?
I would also suggest putting a Post Process volume in the scene then setting min and max brightness to same value like 1 or 1.5. Or disabling auto-exposure entirely That’s usually what I seem to see people doing.
Correct i have fog for volumetric and scaterring purposes.
I have postprocess i tried all the min and max brightness then the exterior is too bright and its just…ah. I dont know man. Disabled Autoexposure, volumetric god rays are very light. I am stuck.
Wow, that is some intense exposure change! Have you tried changing what metering mode you are using for auto exposure? Or have you tried having more control over the adaptation itself with a compensation curve?
If not, check out this Unreal Doc on eye adaptation and the ways you can adjust it to your needs as it may hold the solution you are after:
Also I want to add for those of you still struggling. This kind of fixed for me:
I went a looked under local exposure inside post process > local exposure > Shadow contras scale > Set it to a low low value. Fixed it for me. I don’t know if this is a perfect fix but in the end times, ill hire a developer to make these small small fixes.