I have a couple of questions concerning the Auto Exposure.
I am working on an (Arch-Viz) project where there is a big room with a huge glass fassade/slide door that faces toward a big green garden. The light situation is that the sun hits frontally through this huge window.
Now, in theory that means that, if the inside is visible, the window should “burn out” and be overly bright. And I also want to be able to walk towards this huge window and the closer I get the “darker” or more visible the outside becomes. If I were to turn around quickly, the inside should be very dark and then brighten up again via the Auto Exposure.
I hope I have described it comprehensively what I am trying to achieve.
Now my problem is, that I do not get the outside to be overbright without placing another light/Bouncy plane in front of the window.
Anyone have an idea? I kinda like the light as it is at the moment. I have a directional light and atmospheric fog that make the outside quite pretty, and I have a couple of “hidden-in-Game”-“Koola”-Indirect Lighting Bouncy planes with Spotlights to improve and light up the interior…
Greetz and hope you are having a nice one!
JayCox of on3studio