Definitely isn’t true if you are making a game project, they still default to extended luminance being disabled, even the blank non-template project.
Wasn’t my suggestion, I was just confirming that the setting does indeed still exist. My opinion is that no one should ever disable auto exposure unless they know what they’re doing, they’re almost always creating more problems than they are solving. In response to switching to manual, yes that would be easier but it really only saves one step, because you can still use exposure compensation in histogram mode to adjust a fixed exposure after you’ve set min/max to the same value. Again though… no one should ever use a fixed exposure unless they know what they’re getting into…