Ok i dont understand why there isnt just a generalized seting i can used thats going to keep things consistent over levels. Im only using this so my emmissives on my lights dont fade the closer i get to them. As long as changing the charactersBP camera’s exposure settings between light and dark maps is viable and ok to do then i will carry on using this method. (i tested a daytime map with default skydome with current exposure settings and the horizon was very bright unless i change up the exposure.) Current settings for this dark map are brightnessmax=10, and brightnessmin=0.25. Would having both of these = 1 be better for consistency? with them at that setting i’d have to rack up the scene lights to something ridiculous. Say 20000 intensity to see much at all. i just need something consistent for day/night maps that’s not going to affect the dimming by distance effect of lights/emmissives very much. And i’d rather bother withthis now while early in development than later down the line as it seems to change so much with very little values. Sorry for being a pain :L Thanks