Auto conforming Static Meshes breaks scene graph components that use them.

Summary

I got a warning on over 400 of my meshes because they only use a single LOD. I used the auto fix feature to clean them up and when I tested the game all of my scene graph entities had deformed geometry, even when standing right next to them.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Create scene graph entities with Mesh Components using meshes with more than 1 LOD level. Place the scene graph entities in the world and launch the game.

Expected Result

The scene graph meshes should look normal when up close and lose detail as you move further away from them.

Observed Result

The scene graph meshes will look deformed and low poly as if they are loaded at a far away LOD level, even if you are right next to them.

Platform(s)

PC

Island Code

8810-6988-0934

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FORT-1143156 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.