Author of Project - Live Code

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Publishing

Summary

Hey, i have problem with one of my project in UEFN. Problem is that i realesed a island and i got a live code, then i accidently opened with a team account and it change who is author of project, then i opened again with my account so i get author of island back to my account, but then i try to publish a updated and this project is no longer connected to live code but it create a new private code on a new project in creator dashboard.

Steps to Reproduce

  1. Publish island on my account
  2. Opened project with a Team Account and change author of project
  3. Opened project with my account and change author of project
  4. Publish a updated
  5. There is no private code on a published island - it created a new project with a private code

Expected Result

Private code is on a old project, so i can publish a new version of island

Observed Result

Doesn’t Work

Platform(s)

PC - UEFN

Island Code

5267-3788-0070

The issue here is that when you opened the project with the team account you would have received a message about resetting “bindings” in your .uefnproject. These binding are what associate the project on your disk with the uploaded version in your portal.

Do you use Unreal Revision Control or another source control package? If you have an older version of the .uefnproject you can restore it, or copy and paste the old project and plugin info.

"bindings":
{
	"projectId": "XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX",
	"projectVersePath": "",
	"modules":
	{
		"PluginName": "XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX"
	}
}

Yes, I got this question for bindings. I think a have Unreal Revision Control enabled. The project on UEFN remains the same and I don’t have multiple same projects. A new project is only created on the creator dashboard. Is there a way to find the code bindings of a project that has live island code and put them in the code?

There is a way to find the bindings but it’s not simple.

Can you post the link-code of your project? (or email it to me at andrew.grant@epicgames.com) ?