Aura Now Unlimited + Unreal 5.8 Sandbox Integration, MCP, Claude Skills

After months of feedback, we just released v0.15 for Aura the AI agent! It’s our biggest update to date, improving almost every part of the experience.

Aura is faster, more accurate, more capable, and adds three major new features: Sandboxes (UE 5.8 only), Shell/CLI commands, and Aura Skills (compatible with Claude Code skills). Every tier, including the free trial, now gets unlimited usage. Existing paid tiers are getting a bump in premium credits every month at no additional cost.

Watch the crash course: https://youtu.be/dvAJfHe_LCY

Free trial with unlimited usage: https://www.tryaura.dev/about

We were excited to see Epic add agent-agnostic MCP tools, and we’ve been actively looking for ways to integrate more deeply with the tooling they’ve released to make Aura even better at what it does.

About Aura

Aura is an AI agent built specifically for Unreal Engine by a team of game industry veterans. It’s not a general-purpose coding tool that happens to work with Unreal, it’s purpose-built for the way game developers actually work. Blueprint generation, deep project understanding that adapts to your codebase, and the kind of Unreal-specific knowledge that generic AI tools just don’t have.

Real-world example: https://www.tryaura.dev/updates/sinn-studio-aura-unreal-ai-agent-case-study

In May 2026, Aura became the first AI agent available for both Unreal Engine and Unity.
Starting today, June 25, 2026, Aura offers unlimited usage, making agentic workflows more accessible for everyone.

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