Game: Wipefish
Team: Turtles
Members: Alain Kossen, Jayce Rettob, Coen van Camp
Jam: #UE4JAM August 2016
CONTROLS:
WASD-key movement (MoveForward/MoveRight input keys, so not sure if joystick will work to…)
R-key reset level
Falling in black cube means game over and resets level.
Checkpoint system is implemented last minute and is not fail proof.
NO AUDIO
About: Wipefish is a racing game where you are racing to set a fast time, while your obstacles are not visible within a radius. Are you a fast driver who does not crash?
Future (Possibilities):
Better controller support.
Menu’s.
Different cars/ships with different specs.
More interaction with the obstacles.
Curved and Rotated tracks and able to drive upside down on the track.
Drifting and get points for that.
Multiplayer as in head-on-head race. Think of drifting with up-hill and down hill races.
Environment set dressed in place.
Wind gus particles on the ground/track.
Light trails.
Improved time trail system.
Development process:
Not a full jam session. Worked only in spare time in the weekends of 2 days (8-12 hours max). Hopefully next time we can give our 100%!
Only used Coen’s pre-made model for the ship. Which is still an awesome model!
Wipefish was not meant to be a wipeout-clone or even mentionable. It happend we got caught during research and experimented with various type of ways. Who knew knowing about racing mechanics could ruin your childhood memories of how those systems works. #gamedev “THINGS ARE NOT ALWAYS AS THEY APPEAR”.
We had lots of ideas to be worked out, but didn’t fit in the time we had.
This is Alain’s first game made with Unreal. He has never worked with it before. Lets hope he will do more Unreal Engine work in the future!
Even though this is not near a finished game, we have learned a lot these 12 hours we were able to spend, knowing from here it could go even better on the next one.
Assets are composed of:
SuperGrid from the Unreal Marketplace
Kubold Moveset from the Unreal Marketplace
“If You Were Buried In The Yard” Song by Pee-Bug
And a freely available GDC audio bundle.
Download Link: Click Here
Team Name: Ra Studios
Team Members: Mahmoud Aladdin (Zexus), Mohamed Yousri (Yosai)
Name of submission: RaStudios_DumbDwarfs
Wisps are cute creatures that attract dwarfs who follow them blindly, however you’re sick of being powerless and decided to seek the sacred power of the dwarfs. In order to do so you will face traps and puzzles that require dwarfs souls sacrifices in order to pass these puzzles.
Luci Download Link Team Name: NainTeam Team members:
Description
You are a sweet little girl who has to escape from your reclusion with extraordinary abilities and use the tactics to modify your environment.
Controls
wasd: movement
mouse: camera
LMB: use power
LShift: Teletransport
E: Absorb walls
: Your desperate quest for wood has led you to new depths: you are disassembling the scaffolding of an underground mine. You have to listen to the pitch of the wood to prevent the structure from collapsing. Can you tell the difference between sounds?
Each round gets more difficult. How much rounds can you survive?
Catmoogedon: VR (HTC Vive) game where you control a turret and cannon, with the touchpad, RESTART LEVEL with Shoulder Button and FIRE with Trigger. Keep in mind that while the controls may seem normal, at some point they will not be as they appear!!!
Shoot the cows on the cage. Good Luck!
Assets: Homespun and a few from the marketplace. Music from www.audioblocks.com
Team: Head Farmers
Members: Bryan Layman (Programming and Art)
Special thanks to Twin Peaks for providing some good background music and inspiration.
Instructions: Point at a shape and press the trigger button to grab it. When grabbing the shape, your controller turns into a 3D “Analog stick” that moves the shapes around the room (It might take a little getting used to). You can press the menu button to reset the puzzle at any time. Then move the Vive Controller in a direction to move the shape. Below is a video of a few of the puzzles (not sure why the video is sped up).
Description:
Find the true Zoe. When multiple Zoe’s appear, wave you hand quickly in front of the screen, or blink your eyes rapidly. (Ideally at 4 times per second, or 4Hz, or 240 Beats Per Minute if you have a metronome handy. If you want, here is a link to a 240 BPM metronome track if you want to cheat a bit. https://www.youtube.com/watch?v=JUsa0BTepkQ . If you are physically unable to wave your hand or blink rapidly, alternatively you can download an iOS app called Hudzovision, and set it to 4 Frames Per Second, to get the same zoetrope effect.) Zoe will be the one that appears consistently. You must go to her!
Controls:
Standard FPS controls.
WASD to move.
Mouse to look.
Used Animation Pack and voices done by Jenny K Dean.
Team Name: Succubi in Hats
Team Members:
Name of your submission: SuccubiinHats_Mimitroid
Description:
You have landed on an alien world, explore the tunnels of this world and discover what they hide but be warned the walls may not be what they appear to be.
Controls:
Mouse: Control Camera
WASD: Move
Mouse + Left Click: Shoot (Hold for charged show when upgrade is acquired)
Mouse + Right Click: Fire Missiles (when upgrade is acquired)
Spacebar: Jump (Hold for higher jump when upgrade is acquired, press again while in air to space jump when upgrade is acquired)
It’s the classic tale of Theseus and the Minotaur in the labyrinth, but turned on its head. You play as the Minotaur, chasing the legendary hero through a maze of shifting hedges, trying to get him to leave your home. Don’t let him find his sword though, or the cowardly hero will turn on you and chase you!
Shiny Side Games is a small dev group based in the Raleigh-Durham, NC area. We’re all either students or recently-graduated game devs and enjoy making mobile and RPG games.
Characters, code, meshes, particles, sounds, and materials are all original and developed specially for this Jam. The only outside assets used were animations for the characters.
Team name: Wölfe der Nacht
List of team members: Ninjin
Name of my submission: Iso Prism
Description: Find yourself in a rainy, dark dimension. You are playing Cubious, who is trying to find out how the world around him is made up. Every time Cubious changes his perspective, he sees the world through different eyes. Find out the mystery about the isospheres and help to fix the dimension he is traveling around.
*And I know, there is no start button, maybe you can still start the game… somehow… some things just need a little push
**GameJam Submission always subtract colors, fixed
***Gave the player some space when the Iso’s are near a wall (thanks for this easy solution, I had JammerLag <3)
Info:
The idea for this game came out early, however I didn’t have time to fully utilize it. The core works and I’m pretty pleased with it, will definitely expand this idea further in the future.
Had to remove some particle effects due to crashes
Instructions:
DONT READ IF YOU WANT TO FIGURE STUFF OUT YOURSELF
Left mouse: pick up / release objects that are physically in front of you
Right mouse: Scale objects relative to your position and the object’s shadow, only objects that are fully in the “shadow zone” can be interacted with like this. (your shadow has to face the object’s shadow, keep some distance from it)
Goal is to reach the “Exit”. The Exit shadow bounds needs to fully overlap your shadow’s bounds for that to trigger.