// Download
Windows 64-bit Turtles_Wipefish_64.zip
Windows 32-bit Turtles_Wipefish_32.zip
Name of submission: Turtles_Wipefish
Game: Wipefish
Team: Turtles
Members: Alain Kossen, Jayce Rettob, Coen van Camp
Jam: #UE4JAM August 2016
CONTROLS:
- WASD-key movement (MoveForward/MoveRight input keys, so not sure if joystick will work to…)
- R-key reset level
- Falling in black cube means game over and resets level.
- Checkpoint system is implemented last minute and is not fail proof.
- NO AUDIO
About:
Wipefish is a racing game where you are racing to set a fast time, while your obstacles are not visible within a radius. Are you a fast driver who does not crash?
Future (Possibilities):
- Better controller support.
- Menu’s.
- Different cars/ships with different specs.
- More interaction with the obstacles.
- Curved and Rotated tracks and able to drive upside down on the track.
- Drifting and get points for that.
- Multiplayer as in head-on-head race. Think of drifting with up-hill and down hill races.
- Environment set dressed in place.
- Wind gus particles on the ground/track.
- Light trails.
- Improved time trail system.
Development process:
- Not a full jam session. Worked only in spare time in the weekends of 2 days (8-12 hours max). Hopefully next time we can give our 100%!
- Only used Coen’s pre-made model for the ship. Which is still an awesome model!
- Wipefish was not meant to be a wipeout-clone or even mentionable. It happend we got caught during research and experimented with various type of ways. Who knew knowing about racing mechanics could ruin your childhood memories of how those systems works. #gamedev “THINGS ARE NOT ALWAYS AS THEY APPEAR”.
- We had lots of ideas to be worked out, but didn’t fit in the time we had.
- This is Alain’s first game made with Unreal. He has never worked with it before. Lets hope he will do more Unreal Engine work in the future!
- Even though this is not near a finished game, we have learned a lot these 12 hours we were able to spend, knowing from here it could go even better on the next one.
- Time to go back to work!
- Still not sure if it’s a car, plane, hovercraft…
3rd party assets:
- TrackGenerator (Mesh and Textures)
- Coen’s ship model
// Screenshots
Image 01:
Image 02:
GIF 01:
GIF 02:
Hovering system (from: http://polycount.com/discussion/93049/wipeout-games-physics):
https://dl.dropboxusercontent.com/u/5127811/preview/ue4/ue4jam_201608/submission/06_demo.png