August #UE4JAM, August 13-16th, THEME: THROWN IN AT THE DEEP END

Avolanty here, one of the devs here from Fishermans Dream, if you want a hint on those water platforms some of them you can grab with “R” and move them around, you can also use the hook shot “Chain” on them to pull them towards you. We wanted to include an acid effect that would hurt the player if they got into the water, but we ran out of time. See if you can get through the game without staying in the liquid for more then 10 seconds. Also the Wisps change to different effects when you fight them in case you didn’t catch that.

Thanks again for playing if you already tried it out :smiley:

Hi Guys,
Since Sunday I’ve made some changes to my Battle Boats August 2015 GameJam project. In addition to fixing the flag capture bug I have also managed to include the UMG MiniMap from the marketplace. With a little luck, I will have a “Rev2” download available on my google tomorrow. Sorry for the delay but my upload speeds are just flat awful.

https://.google.com//folders/0B7_FRT-laK3KVHZjOVFQUmVLQ2M

Fishermans Dream is getting that polish it needed, we will update you when we get it done. A lot of us ran on vapors on the fifth day so bare with us :slight_smile:

Well ****.

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Hey , I must have overlooked the stream time. Did you end up beating my little game? There are 3 levels. 3rd level being just a simple ending. I wasn’t sure if I made the 1st level too hard with all the zombies or the hint in my description that there is a way to open the metal doors by weld cutting too vague. My girlfriend figured it out and beat it so I thought it was manageable.

Just hoping you knew there was more than a first level since I didn’t supply hints due to the theme and also so you know he was deep underground as the ending bit you weld open the gate and run up a long flight of stairs with the light of the outside world rushing over the walls and stairs more and more as you get closer to the exit which leads to the outside. In a way, ever so slightly this once again brushes upon the theme you gave us of being somewhere deep down.

David from the Sir project here - Congrats on making all the great games, and thanks so much for naming us one of the winners! I was worried our patch didn’t go online soon enough when I saw playing the bugged version, and unfortunately we still weren’t able to get all the bugs out in time, but I’m glad had fun with our little speed run shortcut :rolleyes:

This was our first game jam, and I have to say I’m especially impressed by all the games I saw without major bugs. So many entries were so clean.

Awesome entry!

I’m really sorry about it in the stream. It was going perfectly until we went live, then I managed to keep breaking it.

Thanks who entered! And congratulations to our winners! I’ll be emailing all of you for shipping info and t-shirt sizes, but feel free to PM me with the info if it’s easier for ya!

From at Team Splash Bully: Thanks so much to who enjoyed our game, Super Summer Ninja Pool Party Supreme. This was a fabulous first game jam experience. There were so many amazing games made in such little time! We are really honored to be picked as one of the top 3.

On behalf of SVNIsBroken I would like to give thanks to Epic for this awesome experience! There is no greater feeling than watching other people really enjoy something you’ve invested hard work to make, we’re ecstatic with the response we’ve gotten for “Escape the Well”.

We’re currently working on a full release for iOS devices and other platforms following that, so please look forward to it :wink:

And finally, we’re also strongly considering starting up a development blog for the sake of contributing to this community, to share the things we learn and our experiences with developing in UE4. More details later :slight_smile:

Congrats Vaei!




We learned alot!