Ha. After watching play my game (Deep Down Below) on the Twitch stream, I saw how easily the game is broken. But it was fun non-the-less.
To sum it up, incase anyone plays it that didn’t see his stream:
The game was meant to be an “immersive-exploration”, with few gameplay “ideas” roughed in, but never actually fleshed out. So there is a set path, however various blocking that was meant to happen never were implemented, allowing for various parts where you can fall off. The Kill-Z wasn’t implemented correctly, and the idea is that there is no “fall death” for the idea that the game is about trying not to sink, so if you fall you will have a long/dangerous way back up, however the way to return never made the cut. So you only sink. If you do manage to fall, you come to the end rather quickly, and the ending is triggered (but doesn’t exit the game unfortunately).
As said earlier, the Light Grenades/Spheres were extremely buggy, they fall through a lot of things. And apparently, if a light grenade hits the trigger volume for the end of the game, it triggers the end-game screen (which is why half his game had it up, and the ending animations were played already), he threw grenades a lot, one would of rolled down, and the natural slope of the landscape “guides” the player to the trigger. Which actually guided the light spheres right into it. Most of the enemy fish were missing in his play through, because again, the grenade roll through the building, and the fish simply have a radius check and run after them if a grenade is so close, before dying. So his grenades would of grabbed all the enemy fish before he ever got to them.
The goal was mainly just to see how people felt about the atmosphere as it’s an idea I was considering turning into a real game later, with a more free-roam approach. So reaching the treasure chest was the “goal”. Again, I attempted to use environmental clues to guide the player, such as the broken holes in the wall, the pillar, landscape and debre build up creating pathways. But it’s easy to stray off the path and break the game.
With all that said, I still had my fun trying to pump something out in a few days.
Edit:
To : Also, to answer your question “What building is this tall?” the answer is the “Chrysler Building”. Which is what you’re inside at the beginning of the game, the building is 925ft or 281.94m tall. Just as an FYI