August #UE4JAM, August 13-16th, THEME: THROWN IN AT THE DEEP END

Team Name: VR
Members: ,
Name !

Download Links: (FIXED link 3rd Time’s a Charm)

**This is a post game jam version, we accidentally left collision on for the one of the mountains in the background, and it prevented the player from reaching about a third of the map. I understand if this version isn’t accepted for the contest, but if you are going to be playing for fun, download this version.
**

Link: https://.

Screenshots!: (Album)

Margo has always wanted to play outside like else. Now’s her ! Help Margo leave her city life for the Deep Blue!


Controls: (Gamepad Only)

Left joystick controls Margo’s direction and swim strength

Bottom face button jumps

Left and right triggers can be used to roll Margo back upright

^^^ This is very important because cars will knock you over, and unless you roll back upright, you can’t move!^^^^^

Top face button brings up the menu

Game jam playthrough stream is starting!

Should’ve done our introduction first but, here we are.
It’s a very simple game, you fell(?) from the boat so you’re swimming back towards it.
WASD for movement.

Or was supposed to be…

Most of the UMG arent showing up at all in packaged game so it’s more of a gallery than a game now. Time’s up and im very much lost so here’s all i got for this jam sadly. So much for the first jam. =<

Team Name : FirstStepIndie
List of Team Members : Yoruno, omar_0007
Name of Submission : FirstStepIndie_DrawnDownDeeper

Link : UE4JAM-THROWN IN AT THE DEEP END by Yoruno

Boilerplate Studios Presents

Sir Chancellor Cogsmith: Into the Deep

A side scrolling platformer set in a steampunk world.

Basic controls are A/D move Left/Right. Space to jump. Solve the puzzles to drain the water from the mysterious temple. Collect coins and watch out for the Hermit Crabs as you descend into the deep! Game works best with a keyboard!

Team:
Kurt Weaver
David Anderson
Lempicki
Nic Bolduc
Brian Watson

Download it here: (We are still syncing GDrive)

https://.google.com//u/0/folders/0Bwghe2e4SgmZfjlJNGttaXRVM3RGYk9vbU9ibUliM0hPMzBSNWthQmNNOTBpOEVodDJGX2M

SkellyCrude_Fish Racing Evolved

GameJam - 08/2015
GameJamTheme - Thrown in at the Deep End

Our game has an original soundtrack, voice acting, win and lose UI, a sense of humor and of course AWESOME FISH RACING!

GameTitle - Fish Racing Evolved
Target Platform - Windows 64 bit PC
Studio - SkellyCrude
Team Members - xSoulSpectrum, iCompose, robertb
GameLink: uploading…

http://puu.sh/jEfkK/eef6c6533e.png

http://puu.sh/jEfoP/9412fb6e53.png

http://puu.sh/jEfrz/1b45e7360a.png

Hi again guys,
I found the bug in my “Battle boats” program just a few minutes before the close of the GameJam. So if your interested, I can upload a corrected version of the program. However, for the gamejam you need to look at the original submission because that’s all I could get done in the time frame of the contest.

It’s amazing how much clearer the mind gets when it has a few hours of rest and can look at the problem fresh again. What a difference!

Ah ****, forgot to set it to public access. Fixed now hopefully.

Well unfortunately we had a game breaking but fixable (with more time) issue right at the deadline time. won’t be submitting it til later but it will look and play better. Had a great time though and will definitely participate again.

Team Name: Skullkitty
Name of project: Tradewinds
Team Members: Denes B, Sebastian Sztyber, Logan, Slaeman, Bean.
Link to download: Microsoft OneDrive - Access files anywhere. Create docs with free Office Online.

Ahoy! You have been recruited to explore and plunder new uncharted waters. Rumors be that Blackbeard himself met his end here at the infamous Pirate Cove tavern! Be wary, any who come to this deep water port lookin’ fer loot will be sent to the bottom of the ocean!

Steam based multiplayer!! Login to Steam and please set your download region to US - Los Angeles!!

Objective: Dominate the rival pirate faction by controlling the trade ports on the map. With each trade port your team has under its control, more trade ships will spawn generating more income. You can use your gold to rearm, repair, and upgrade your ship at ports & harbors.

TIP: Shooting your weapons, consumes ammunition. Be mindful of your supplies and how far away the nearest port is!

Player Controls:

-Right click to move your vessel
-Left click on ports you own and your harbor to bring up the store menu.

-Q: Broadside Barrage!
-**W: **More Sails!
-E: More Sails!
-R: Bow Cannons
-Space: Re-center camera on player ship
-Tab: Scoreboard
-Enter: Chat

Hey!

A bit late cause of the build and adding final touches but here’s the link!
http://thenegaverse.itch.io/the-cosmic-sea

WASD to move

E to interact

P to pause

Mouse to click pause menu items

Number keys 1-5 play musical notes (An incomplete and half-implemented feature but it’s still fun)

Space Bar toggles on a light and a glow field around the player

We took these four days off from our project Sleepers that’s also running on Unreal Engine 4. Now after half a week of no sleep, we’re getting right back into finishing the upcoming alpha demo of our horror survival IP!

StudioVegaview_TheCosmicSea

Team Members:

Bryce Maciel

Rachel Cronk

Zack Keosaian

Liam Wells

Thanks so much for playing!!!

Had some issues with packaging and upload hence the late link

D/L Link

Name - SharkTank JetPack SuperVillian
Team - x1

Q to exit from menu
Space to start from menu
Left Mouse Fire Right mouse Aim
Space in Game for Jetpack
R to reload

Into the Void

Title: Into the Void
By: Alexotronic
Download: Dropbox - File Deleted

Survey (Spoilers - Only to be Accessed after playing)
http://goo.gl/forms/AWat02nAzF

EDIT
If you downloaded the initial version named “The_Cosmic_Sea”, there was a missing trigger and there was no way to progress in the game, it has since been fixed and the newer version is playable (we didn’t have time to test it enough before packaging!)

Access denied D:

I’m awarding Escape the Well! my SSD I am giving away. Was a hard choice, liked many games, but there is a unique charm about this one. “'s Choice Aug. 2015” <_< Runner up would be Booty Brawl. Both extremely well done.

Did you open it with windows because just opening the zip file wont work.

Fish Racing Simulator Video - Sorry we’re still trying to get it uploaded.

Wow! Niiiiiice! So many killer entries! I just finished downloading all of them and now it’s time to crank through them and decide on the winners. We have our work cut out for us, eh ?

I spent 3 hours watching a stream that only got through like 6 games, have fun :stuck_out_tongue:

Ha. After watching play my game (Deep Down Below) on the Twitch stream, I saw how easily the game is broken. But it was fun non-the-less.

To sum it up, incase anyone plays it that didn’t see his stream:

The game was meant to be an “immersive-exploration”, with few gameplay “ideas” roughed in, but never actually fleshed out. So there is a set path, however various blocking that was meant to happen never were implemented, allowing for various parts where you can fall off. The Kill-Z wasn’t implemented correctly, and the idea is that there is no “fall death” for the idea that the game is about trying not to sink, so if you fall you will have a long/dangerous way back up, however the way to return never made the cut. So you only sink. If you do manage to fall, you come to the end rather quickly, and the ending is triggered (but doesn’t exit the game unfortunately).

As said earlier, the Light Grenades/Spheres were extremely buggy, they fall through a lot of things. And apparently, if a light grenade hits the trigger volume for the end of the game, it triggers the end-game screen (which is why half his game had it up, and the ending animations were played already), he threw grenades a lot, one would of rolled down, and the natural slope of the landscape “guides” the player to the trigger. Which actually guided the light spheres right into it. Most of the enemy fish were missing in his play through, because again, the grenade roll through the building, and the fish simply have a radius check and run after them if a grenade is so close, before dying. So his grenades would of grabbed all the enemy fish before he ever got to them.

The goal was mainly just to see how people felt about the atmosphere as it’s an idea I was considering turning into a real game later, with a more free-roam approach. So reaching the treasure chest was the “goal”. Again, I attempted to use environmental clues to guide the player, such as the broken holes in the wall, the pillar, landscape and debre build up creating pathways. But it’s easy to stray off the path and break the game.

With all that said, I still had my fun trying to pump something out in a few days.

Edit:
To : Also, to answer your question “What building is this tall?” the answer is the “Chrysler Building”. Which is what you’re inside at the beginning of the game, the building is 925ft or 281.94m tall. Just as an FYI