Download

Augmented Reality Virtual Mirror plugin for UE4

Hello Adam,

I am purchased your plugin and wondering if you any tutorial available?

Hi Adam.

Thank you for your attention.
Yes, I went through the steps smoothly But the problem I am facing is still crash at the start, I’m using: Windows10 /Kinect 360/sdk 1.8/ UE4 4.23.1 and 4.24.3/visual studio 17

Hello,

Can you please send me your crashlog to info@uplugins.com ?

Thanks,
Adam

Plugin is updated for UE 4.25. New DEMO is also available with some bugfixes.

Available on http://mirror.uplugins.com !

hi adam

my company bought a plugin from you, I use unreal 4.24
I get this error when trying to rebuild your plugin


Severity Code Description Project File Line Suppression State
Error C2664 'bool IImageWrapper::GetRaw(const ERGBFormat,int32,const TArray<uint8,FDefaultAllocator> *&)': cannot convert argument 3 from 'TArray<uint8,FDefaultAllocator>' to 'const TArray<uint8,FDefaultAllocator> *&' ARMagicMirror D:\Documents\Unreal Projects\ARMagicMirror\Plugins\VirtualMirrorPlugin\Source\VirtualMirrorPlugin\Private\PhotoComponent.cpp 69



Hello Adam I have a problem when I try to run the project, this did not happen before
LoginId:c8cf7d1a47827a85301315a2d21d84c1
EpicAccountId:f6a0758aac79412481b8c6eab917f266

Assertion failed: !Pose[BoneIndex].ContainsNaN() [File:D:\Build++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Public\BonePose.h] [Line: 564]

UE4Editor_Core
UE4Editor_Core
UE4Editor_AnimGraphRuntime
UE4Editor_AnimGraphRuntime
UE4Editor_AnimGraphRuntime
UE4Editor_Engine
UE4Editor_AnimGraphRuntime
UE4Editor_AnimGraphRuntime
UE4Editor_Engine
UE4Editor_AnimGraphRuntime
UE4Editor_AnimGraphRuntime
UE4Editor_Engine
UE4Editor_AnimGraphRuntime
UE4Editor_AnimGraphRuntime
UE4Editor_Engine
UE4Editor_AnimGraphRuntime
UE4Editor_AnimGraphRuntime
UE4Editor_Engine
UE4Editor_AnimGraphRuntime
UE4Editor_AnimGraphRuntime
UE4Editor_Engine
UE4Editor_AnimGraphRuntime
UE4Editor_AnimGraphRuntime
UE4Editor_Engine
UE4Editor_AnimGraphRuntime
UE4Editor_AnimGraphRuntime
UE4Editor_Engine
UE4Editor_AnimGraphRuntime
UE4Editor_AnimGraphRuntime
UE4Editor_Engine
UE4Editor_AnimGraphRuntime
UE4Editor_AnimGraphRuntime
UE4Editor_Engine
UE4Editor_AnimGraphRuntime
UE4Editor_AnimGraphRuntime
UE4Editor_Engine
UE4Editor_AnimGraphRuntime
UE4Editor_AnimGraphRuntime
UE4Editor_Engine
UE4Editor_AnimGraphRuntime
UE4Editor_AnimGraphRuntime
UE4Editor_Engine
UE4Editor_AnimGraphRuntime
UE4Editor_AnimGraphRuntime
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
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UE4Editor_Engine
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UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
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UE4Editor_Engine
UE4Editor_UnrealEd
UE4Editor_UnrealEd
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UE4Editor_UnrealEd
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UE4Editor_UnrealEd
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UE4Editor_UnrealEd
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll

Hello,

Sorry, just found this today.

Kinect V1 or V2 ?
What is your email ? I can send you a fix for this.

Best Regards,
Adam

V2, my email is luis.qui92@outlook.es

Can you add support for

Hello
we purchased the plugin , want someone help us create new modules , for paid task
thanks

Hi Adam

Facing this issues when running the Demo EXE

LoginId:0eb3a88c4b207882350c1b9e4d19d5de
EpicAccountId:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000052f

VM25_Win64_Shipping
VM25_Win64_Shipping
VM25_Win64_Shipping
VM25_Win64_Shipping
VM25_Win64_Shipping
VM25_Win64_Shipping
VM25_Win64_Shipping
VM25_Win64_Shipping
VM25_Win64_Shipping
VM25_Win64_Shipping
VM25_Win64_Shipping
VM25_Win64_Shipping
VM25_Win64_Shipping
VM25_Win64_Shipping
VM25_Win64_Shipping
VM25_Win64_Shipping
kernel32
ntdll

Hello Adam !

Is it possible to offset the bone position from the blueprint , or it is always whatever the Kinect is sending , I would like to make small changes of the bones and still get the data from the Kinect