To celebrate the release of the new v2.0 AR plugin, I’ve created a new AR demo.
Using the latest version of the plugin, I’ve made a version of the original Apollo 11 HoloLens demo that can be experienced on a PC with webcam, without owning an actual HoloLens device.
This looks like a great update. A few questions (as active users of the earlier version):
Does this work in UE5?
Is everything handled within Unreal or does ARToolkit still need camera setup outside the application? It sounds like it may be all managed in Unreal now that you’re using their media framework?
Can markers be managed solely in UE5 or do they need to be pre-configured with ARToolkit?
Hi ,
The plugin is awesome.
My target is to package this plugin to IOS on mac. Follow the doc, I finished Step1-8, but when i open the .uproject file, it comes this error. Do you have any idea to solve it?
Help please! I struggled for several days.
Go to edit → project settings → iOS and import your mobile provision and certificate files
Copy the SampleProject directory to your project directory
your project by double clicking on the .uproject file
Click on rebuild missing modules when prompted
For IOS is necessary to add the following line to the Project Settings > IOS > Extra PList Data>Additional PList Data : <key>NSCameraUsageDescription</key><string>Camera is used for AR functionality</string>
Why the listed websites are broken can i know the reason for it??and also artoolkit link redirects to some gambling interface website??what s happening help??
Could you please let me know how to obtain version 2.0 of the plugin, or the latest version that is compatible with both Android and iOS? The website currently only offers version 2.3 for download, which is compatible with Windows only.