Augmented Reality for UE4

@.gillespie

  • It works on 4.27 , UE5 version is on the way.
  • It uses the media framework on windows and android. No need to set anything outside of unreal.
  • Markers need to be prepared outside of unreal.
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Hi ,
The plugin is awesome.
My target is to package this plugin to IOS on mac. Follow the doc, I finished Step1-8, but when i open the .uproject file, it comes this error. Do you have any idea to solve it?
Help please! I struggled for several days.

c. iOS

  1. You will need a Mac computer to package your code project for IOS devices!
  2. Install the latest xcode from apple app store
  3. Setup your iOS development environment,
    https://docs.unrealengine.com/latest/INT/Platforms/iOS/QuickStart/index.html
  4. Go to edit β†’ project settings β†’ iOS and import your mobile provision and certificate files
  5. Copy the SampleProject directory to your project directory
  6. your project by double clicking on the .uproject file
  7. Click on rebuild missing modules when prompted
  8. For IOS is necessary to add the following line to the Project Settings > IOS > Extra PList Data>Additional PList Data : <key>NSCameraUsageDescription</key><string>Camera is used for AR functionality</string>
  9. File β†’ Package project β†’ iOS

Why the listed websites are broken can i know the reason for it??and also artoolkit link redirects to some gambling interface website??what s happening help??

Hi adam
hope all is well
can you show me how can i replace the hiro marker with my own marker
i tried but it still not working
thank you

Hi Adam,

I hope you’re well.

Could you please let me know how to obtain version 2.0 of the plugin, or the latest version that is compatible with both Android and iOS? The website currently only offers version 2.3 for download, which is compatible with Windows only.

Thank you!

I did like it! thanks. it is fun to watch

1 Like