Augmented Reality for UE4

Hi, I have problem with the run demo
http://ar.uplugins.com/getting-started-demo/
Im open project and get message
“demo binaries for the ‘artoolkitPlugin’ plugin are missing” and plugin not enabled

I download last ue4 sorces and build editor, but it not resolve my problem

i download ARSampleHarley ANDROID from this forum. and try run on android 7.1.1
but get message No OBB found and no store key to try to download. Please set one up in Android Project Settings.

i want by full commercial version of ‘ARPlugin’, but not sure, how many problems i get with plugin
Please, help!

P.S.:
Im run ARSampleHarley on android, but screen is white with controls element on borders.

Hello,

Please install from the Play store. Search for UNREAL4AR.
https://play.google.com/store/apps/details?id=com.ar.uplugins.demo

Hello,

Are you trying the DEMO or the full version ? The DEMO is not working on IOS.

 I'm using win32-ue4-4.17 to compile IOS remotely, plug-in version: ARPlugin_PERSONAL_v1_9, but I can't start the camera in IOS version.

I have no experience remote compiling plugins to iOS using a Windows computer. If you have your device logs from the iOS device, please send me so I can check it for further information.

Hey, I changed the IOS environment to compile, and I solved this problem using ARPlugin_PERSONAL_v1_11.Thank you :slight_smile: :slight_smile: :slight_smile:

Hello,
I have the same problem, any solutions?
Thanks in advance

Hello,

On Android a missing .obb file is common problem. Are you generating / installing the .obb file for your project ?

oeh problem, going for the needed api 26 in the google play store. Then the camera doesnt work anymore! The app does starts and the menus work,… but with a white screen. Do you know why that is? and how to solve that?

Hello,

Maybe this helps.

IMPORTANT: Before uploading to Google Play

In SampleProject\Plugins\ARToolkitPlugin\Source\ARToolkitPlugin\ARToolkitPlugin_APL.xml locate this line:
String obbPath = Environment.getExternalStorageDirectory() + “/obb/”; Change it to: String obbPath = Environment.getExternalStorageDirectory() + “/Android/obb/”;

thank you, but i did that allready. It worked before,… the problem seems to be the "target sdk version"in the project settings. If you use 9 it launches allright, but when 26 (needed for google play), the failes. I have absolutely no clue how to fix this!

Hi

A collegue and I purchased the personnal license of the plugin. Seems to work fine except if you ask for a better resolution for the camera (even if it’s still in 4:3) but that’s not the problem. My question, How can I add NFT Markers (generate the fset iset ans so on files) ?

Best regards,

Alexandre

Hi,

To create a new NFT dataset you need to use a utility called GenTexData.exe. You can find it in the ARToolkit framework.

ARToolkit 5.4 download:
https://s3-us-west-2.amazonaws.com/a…0-Windows.zip

More info and details are on this link:
https://github.com/artoolkitx/artool…ng-NFT-markers

Code plugins needs to be compiled before deployment, and you can only compile for iPhone on a Mac.

oh no, so i cannot use the windows project to package for IOS. Because its not 100% blueprint, but also c++? In that case i need a mac and get my whole project on the mac in order to the game in the apple playstore? Gee , i never ever worked with apple,… is it possible to copy paste the whole project on a mac? I hope so, but i dont think so.

I did that before with my advanced demo project and worked without any problems.

Hi , is your plug-in working on IOS 12 beta and ipad?
thank you
ADL

Hi,

It should work! You can test a pre-compiled demo app on your device.

Check out the link below:
https://itunes.apple.com/us/app/unreal4ar/id1208939953

Hi

I am pleased to announce the latest version of the plugin!

AR Plugin V1.12 - 2018-07-23

  • Updated for Unreal Engine v4.20
  • Plugin compatibility fix
  • Minor bugfixes

Available on http://ar.uplugins.com !

In case you have already purchased the plugin you can download the latest version from your account:
http://ar.uplugins.com/my-account

If you did not create a user during the checkout process send me any email with your # order id to [EMAIL=“info@uplugins.com”]info@uplugins.com and I’ll send you a new link.

Hi ,

Is it possible to remove the plugin from my project and add again cleanly?