Hello
I would like to use the matrix markers but I do not know how to set it up. How can I assign the positions of the markers and attach a model to it?
Would love to see a project example or video
Also when I build to android it works fine after I close and open the application again on mobile it some times crashes at start. I just keep reopening the application until it not crashes anymore, is there a fix for this?
Iām using a Galaxy s5 and s7.
I bought the plugin a few days ago and have been messing with it but canāt deploy it to Android. If I run the game the screen goes black for a few seconds and then crashes. I noticed another user in this thread had a similar issue and he didnāt know how he fixed it, just that one time it worked. The game was running fine before I added the AR Plugin.
if I want to contact with unreal4ar.com admin, who should I contact? I already email at info@unreal4ar.com but no feedback from their. Can anyone tell me?
I have problem with my plugin. Thanks
Loving the Plugin! Got it working in many different ways. Iāve just run into a problem now though. I tried installing it on an Older Android tablet. The tablet only supports V4.1 of Android Operating systems - and when i try run the app it crashes. Does it have something to do with the the OS or is it because its a tablet( A doubt it, but you never know)?
Edit : And one more thing, is it possible to do this : When the viewer seeās the marker the object appears onto the marker, but if the camera loses the marker instead of it disappearing it could move to the front of the phone screen.
I was able to build, package and install sample project from the commercial version of the plugin to my GT-N7000. The app turns off the phone on . Any ideas?
Android version 4.1. So this can be the reason, right?
Is there any tutorial video out there or writing āSetting up your first sceneā kinda thing?
Iām a 3D artist not much of a developer but would really like to better understand how your plug in works.
I went threw some of your documentation on your site, but was a little lost.
Such things as; Iām using your demo version and attemepted to load in geometry but seems to be more to it then just placing it in the scene.
Thanks for insight you can give.
(p.s. I donāt want you to think iām just using this and never going to support your progress, but I need to show something to manager to approve a purchase, yea red tape. Thanks again.)
For the DEMO just open the level blueprint and find GetMarker nodes. They are transforming Actors based on marker position / rotations (CubeHIRO, CubeKanji).
You can find them in the scene and change their static meshes to yours.
Actually any actor can be transformed, just make sure to connect the proper actor to the GetMarker nodes.