*Edit:
Ah, I feel so dumb, it’s the cube mesh acting as a “screen” for the video feed that is clipping with the rest of my scene when I move too far away.
I’ll figure out a solution from here.
Hello,
Thank you so much for the plugin, I’ve been tinkering with it the last few days, but I’ve now encountered a weird issue trying to set up a larger scale AR experience.
When i move too far away with the camera the farthest mesh will disappear gradually like they’re being occluded by a spherical bound. The scene is still correctly tracked, as other closer mesh still rotate properly.
I tried to override LOD settings, change bound scale etc…but nothing seems to fix it. Even weirder, I’ve been using the unreal default character to run around in my levels, and contrary to the other meshes he’s totally unaffected by the distance to the camera and never disappear.
I’m fairly new to Unreal so I must be missing something here, hope you can point me in the right direction.
Thanks!