I bought a commercial license a created a project for iOS but when I choose an iOS device from the button the app builds and deploys but launches with an alert window in the app that says “Failed to open descriptor file ‘…/…/…/MyProject/MyProject.uproject’”. Launching in PIE on OSX and Windows are both working for me. An empty UE4 c++ project will load for me on iOS but after I copy the UE4AR assets over I get the error message above. I’m using 1.7 of the plugin and UE4 1.15.1. What am I missing?