Hi , I bought a personal version. I want to integrate your plugin with my existing project. Can your plugin works as a normal plugin that I only add it to the plugin folder,then I can use the blueprint node in blueprint graph?
I think I can’t do as your guide because it needs me copy the entire contents to my existing projects. I think it will influence my existing project. Right?
How can I make it work?
When I use your plugin in my experimental blueprint, and play it. The editor will crash. And in the error log, shows as following, everything stops at init started.. But the free sample project works well.
my experimental blueprint is like this:
[2017.02.14-08.20.15:025][124]LogPlayLevel: Creating play world package: /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap
[2017.02.14-08.20.15:055][124]LogPlayLevel: PIE: StaticDuplicateObject took: (0.029659s)
[2017.02.14-08.20.15:056][124]LogAIModule: Creating AISystem for world FirstPersonExampleMap
[2017.02.14-08.20.15:056][124]LogPlayLevel: PIE: World Init took: (0.001411s)
[2017.02.14-08.20.15:057][124]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap to /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap (0.031567s)
[2017.02.14-08.20.15:081][124]LogInit: XAudio2 using ‘Realtek Digital Output (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
[2017.02.14-08.20.15:091][124]LogInit: FAudioDevice initialized.
[2017.02.14-08.20.15:127][124]LogLoad: Game class is ‘FirstPersonGameMode_C’
[2017.02.14-08.20.15:130][124]LogWorld: Bringing World /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap up for play (tick rate 0) at 2017.02.14-16.20.15
[2017.02.14-08.20.15:130][124]LogWorld: Bringing up level for play took: 0.001892
[2017.02.14-08.20.15:132][124]ARToolkit: Android orientation: Landscape
[2017.02.14-08.20.15:165][124]ARToolkit: USB2.0 PC CAMERA
[2017.02.14-08.20.15:167][124]ARToolkit: Device path: \?\usb#vid_18ec&pid_5850&mi_00#6&3363d1ac&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global
[2017.02.14-08.20.15:167][124]ARToolkit: Number of webcams: 1
[2017.02.14-08.20.15:167][124]ARToolkit: Init started
Then if I restarted the engine, the information log will say:
error /Game/FirstPersonBP/Blueprints/FirstPersonCharacter : cann’t find file of resource。 /Script/ARToolkitPlugin
load error: /Script/ARToolkitPlugin.ARToolkitComponent quoter: K2Node_VariableGet_1479
load error /Script/ARToolkitPlugin.EArPatternDetectionMode quoter K2Node_CallFunction_128
load error /Script/ARToolkitPlugin.EDeviceOrientation quoter K2Node_CallFunction_128