Augmented Reality for UE4

Also of Note for those using Unreal 4.11.2 trying to build on Mac OSX from Source. and subsequently need to build to IOS… I found some weird behaviors.

My setup is on a macbook pro 2015 using Latest El Capitan 10.11.5 / Xcode 7.3.1 / Unreal 4.11.2

When you are trying to first use the commercial plugin and yo go to this page for Unreal Project setup:
**http://www.unreal4ar.com/documentation/
**

Under the OSX Section.

  1. Install xcode from apple app store
  2. unreal engine editor (4.10, 4.11 or later)
  3. Create a new C++ code project without starter content
    4. Copy all files from SampleProject directory to your new project directory
  4. In UE4 editor File -> xcode project (optional)
  5. Exit from unreal engine editor
    7. your new project from epic launcher
  6. Click on rebuild missing DLLs when prompted
  7. Click on File -> Package project -> OSX

NOTE:

Step 4 :Make sure to select “Replace” option from the finder dialog box after you try to copy into your project file

Step 7: I noticed that if i use the "Epic Games Launcher That You can get compile errors not sure why.
Instead…If you First Unreal 4.11.2 directly (don’t from the project section in the “Epic games launcher”) then use the “Unreal Editor Launcher” menu that comes up then select the new project it seems to compile fine.

Hope these tips help.