Augmented Reality for UE4

I tried this and still no results. But i might not be doing the right thing.

Here is what i tried:

  1. Found the c++ file @ PROJECT_PATH/Plugins/ARToolkitPlugin/Source/ARToolkitPlugin/Private/ARToolkitDevice.cpp
  2. Searched for “-flipv” and replaced with “-noflipv” in the above cpp file.
  3. Saved it.
  4. Returned to unreal and refresh the xcode project.
  5. Build and Launched on iPad.

Still didn’t work.

Do I need to make a brand new unreal project and copy the contents of the commercial zip again. Then change the cpp file then rebuild it? It seems their must be an easier way.

Best,