I tried this and still no results. But i might not be doing the right thing.
Here is what i tried:
- Found the c++ file @ PROJECT_PATH/Plugins/ARToolkitPlugin/Source/ARToolkitPlugin/Private/ARToolkitDevice.cpp
- Searched for “-flipv” and replaced with “-noflipv” in the above cpp file.
- Saved it.
- Returned to unreal and refresh the xcode project.
- Build and Launched on iPad.
Still didn’t work.
Do I need to make a brand new unreal project and copy the contents of the commercial zip again. Then change the cpp file then rebuild it? It seems their must be an easier way.
Best,