Augmented Reality for UE4

If you copy the light source and the material settings from the Motorbike demo you will get a perfect transparent shadow receiver plane, even on distant edges there will be no gradient.
Yes it’s limited solution because it works only under certain light conditions. (For example in the demo you can only change the angle of the shadow)

I could not find a better solution for that, unfortunately there is no matte shadow material in unreal 4.