Augmented Reality for UE4

Hi,

I’ve updated the plugin and the sample project, with NFT feature, and MAC OSX support. (Working on the iOS code…)

How to test ?

  1. Download the file on the link below and unzip it’s contents to your UE4 project directory.
    http://get.fitnect.hu/download.php?f=tools/ARSample_1_1.zip

  2. Print the markers located in PDF

  • There are 4 markers here: Kanji , Hiro, Sample 1, Sample 2. (Print at least Hiro, to get started!)
  • For NFT use pinball.jpg
  • Make sure to print them in their original size, and there should be a white border around the marker.
  1. Run Epic Games launcher, and install Unreal Engine 4.9.2

  2. In Epic Games launcher open ARSample project

  3. Connect your webcam, and press the play button inside the editor!

  4. Video stream should appear, move the markers (Hiro / Pinball.jpg) in front of the camera

  5. Default unreal 3D chairs should appear on the screen.

More info about marker tracking can be found on the following link:

There are two blueprints in the example:

ARToolkitBase blueprint

  • Default webcam init (640x480 default resolution)
  • Initializes the video stream and creates a dynamic texture based on the baseFeed material
  • Loading markers (Marker list can be edited in the Markers and MarkersNFT enumerations - Content browser: Contents/ARToolkit/Blueprints/Markers , Markers NFT
  • Cleaning up at the end.

Level blueprint

  • Transformation of the “chairs” based on marker positions / rotations.

CubeHiro, CubeNFT

  • Simple static meshes - Feel free to change them!

Cheers,