Augmented Reality for UE4

  • This looks like a great update. A few questions (as active users of the earlier version):
  • Does this work in UE5?
  • Is everything handled within Unreal or does ARToolkit still need camera setup outside the application? It sounds like it may be all managed in Unreal now that you’re using their media framework?
  • Can markers be managed solely in UE5 or do they need to be pre-configured with ARToolkit?