Augmented Reality for UE4

The current setup doesn’t allow that.

Camera settings are not exposed for blueprints.

In the source code ARToolkitDevice.cpp line 548

[FONT=courier new]config << “-devNum=” << devNum<<" -flipV ";

You can add other options after the “-flipV” argument according to the docs

Theoretically it should work, but I had no luck with my logitech webcam.