Augmented Reality for UE4

Hey

Actually, I may believe I’m issues installing your plugin afterall.
Judging from the name “sample project” and the fact that step 9 in the android section tells you to it, I think it’s meant to be as a DEMO of some sorts. But when I it, it doesn’t work as its just a black screen. But the warning starts before then.

First, When I the project, I get the error that there’s no default map.
Secondly, inside of the content browser, there is the “ARToolKit” folder which has “Data” and “DataNFT” subfolders, but everything is empty.
Third, when I do try to it, I get a lot of errors https://i.imgur.com/SesKO4f.png but in the end it will , but it’ll just be a black screen on my phone.

I know I’ve followed the steps in the android section, but it doesn’t seem to work. The only saving grace that makes me think that I have it installed correctly is that if I go into level blueprints and turn context off, I can access all the blueprints it seems. The only thing I believe may be the problem is this section at the end of your getting started documentation.

*Why do we need to compile the plugin from source ?

In Unreal Engine there is no way to package a project that includes a plugin without it’s c++ source code. Also it’s not possible to package a blueprint project with code plugins. Fortunately UNREAL4AR comes with full C++ source code, which makes possible to package any project on any platform.*

But I’m not exactly sure what you mean by that? Does that mean I have to download the source code version of Unreal Engine?
As always, any help is much appreciated.