Augmented Reality for UE4

Hi i was able to fix this issue, now i can do 2 markers detection without a problem and i am very thankfull for your help.

Now i got a new problem, i’ve been looking into your code, but i wasn’t able to modify it in a way to solve the issue that i am having.

We want to be able to detect multiple markers, and when we detect them, we could walk arround the spawned models, the problem here is that the pluggin uses a fixed point to project the marker location, is there a way to feed in the camera location and rotation so we are able to achive this purpose?

https://blueprintue.com/blueprint/o4…noOV9_3boNTgLs

This was my failed attempt to fixe this issue, but it didn’t work.

memcpy(patt_trans, MarkersNFT*->matrix, sizeof(ARdouble) * 3 * 4);
MarkersNFT*->position = FVector(patt_trans[0][3], patt_trans[1][3], -patt_trans[2][3]);

This was my road block when i was searching to try and get a dynamic base location to work.

PS:
The work arround that i’ve made… It would be nice if you could update the pluggin to recieve a dynamic origin instead of this static one.