Augmented Reality for UE4

Hi , the template works really good. I like it a lot. I have a question about the using of more Blueprints and more markers. Can you provide us a screenshot of the way you make this in the level_BP?
in the default you have a AR_actor_touch with the bike, and this pops up after the markers Hiro and Pinball. I only use NFT markers. I have 6 other NFT markers, and want them to show 6 different Blueprints (BP_A; BP_B; BP_C,… etc) . But whatever i try, i goes wrong. its harder then i think probably. Now i copy your AR_actor_touch, and drag it into the level, and change the name in BP_B,… BP_C (etc)
My plan was to to this in a branche so that if marker a is seen, then Blueprint a shows. And the if not, it dissapears. Then if marker b is detected, then BP B shows. But i am kind of stuck to get this working in the Level_BP. So i hope someone can provide me screenshot of the way:rolleyes: