Audio Video Texture sync

hello all,

I have been looking around the web and have not found a way to get the a video texture and its audio to sync. It always seems like the audio is off by a couple of seconds every time. I have a client asking for for me to work on a project and this is a crucial part of it. I don’t want to say I can do it unless I find a way for these to be synced. Any help would be greatly appreciated.

Thank you,
Darius Kirschner

Great question. I’m hoping to find out the same thing.

No one able to help out with this?

I never had issues with Bink audio being out of sync. For a UE3 project, though, I actually opted to handle the audio in-engine instead of through the .bik file. If audio is out of sync, try delaying the video a bit in the game’s programming. Wish I could be of more help.

hmmm it looks as thought *.bik files are not supported in UE4

I have the same problem. I tried to add some nodes in the level blueprint in order to play the audio file right after video starts to play. The video file works and plays well but I dont know how to continue from there in order to synchronize them.
Any ideas?