I have been looking around the web and have not found a way to get the a video texture and its audio to sync. It always seems like the audio is off by a couple of seconds every time. I have a client asking for for me to work on a project and this is a crucial part of it. I don’t want to say I can do it unless I find a way for these to be synced. Any help would be greatly appreciated.
I never had issues with Bink audio being out of sync. For a UE3 project, though, I actually opted to handle the audio in-engine instead of through the .bik file. If audio is out of sync, try delaying the video a bit in the game’s programming. Wish I could be of more help.
I have the same problem. I tried to add some nodes in the level blueprint in order to play the audio file right after video starts to play. The video file works and plays well but I dont know how to continue from there in order to synchronize them.
Any ideas?