Summary
when playing with 4 people for ± 30 min, the audio begin to saturate and get progressively worse with time
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Audio
Steps to Reproduce
i have 8 patchwork Song Sync device with a midi file playing one after the other.
for each patchwork Song Sync device, i have a radio playing a sound cue when the patchwork device start playing , the radio stop the sound cue when the patchwork device stop
i use the patchwork sync sond device to synchronise vfx to the music notes
Expected Result
Smooth audio
Observed Result
after a while (± 30 min with 4 active players) all fortnite sound (music, device sound, jump…) begin to saturate and cut
it does not reset when changing audio setings
it does not reset when dying
it reset when leaving the island and coming back
Platform(s)
tested on switch 2 and PC
Island Code
9804-2098-9196
Video
Additional Notes
I do not use the audio in the sequence because the sequencer is not synchronised between player and will not play correctly
Thank you for any advice