Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Summary
If player leaves attenuation range device stops playing audio.
If player isn’t in attenuation range from the start, then device doesn’t play audio at all even if he gets close enough
Steps to Reproduce
Modified Settings:
Audio: Custom
Visible: false
Restart Audio when activated: true
Spatialization: false
Play on hit: false
Can be heard by: Everyone
Play Location: Device
Expected Result
if the player leaves Audio Device should be hearable again when he gets again in range of the device and when player gets close when he wasn’t at range at all
Observed Result
If player leaves attenuation range device stops playing audio.
If player isn’t in attenuation range from the start, then device doesn’t play audio at all even if he gets close enough
Platform(s)
PC