Summary
When an audio player’s play location is on ‘Instigating Player’ the audio will stop playing at the instigator after the instigator gets eliminated. At first, the audio follows the instigator fine, but once they’re eliminated the audio gets stuck in the location where the player is eliminated
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
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Place an audio player device, add an audio cue that loops and change the ‘Play Location’ setting to ‘Instigating Player.’ Also give it an attenuation radius so you only hear it in the location it’s left at
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Place a trigger and on triggered have it play the audio (Also place an explosive weapon or something to eliminate yourself)
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Launch a session
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Step on trigger and audio should play
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Eliminate yourself and go back to where you died.
Expected Result
Audio should still follow the player on respawn
Observed Result
You should no longer hear the audio on respawn, but will hear it when you go back to the location you were eliminated at.
Platform(s)
Windows PC