Audio player device can not be restarted with verse while a cinematic is playing

Summary

While trying to play an audio player device with verse while a cinematic sequence is playing, I’ve found that it doesn’t play. Seems like a bug.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

add an audio device and cinematic sequence device and trigger or button to start up the action. Create a simple cinematic for maybe 5 to 10 seconds, attach that to the device, bring in an audio wav file that has more than that in length and attach that to the audio device. In code have the button or trigger stop the audio, play the cinematic, sleep for less time than the cinematic and play the audio again.

Expected Result

The audio will play again

Observed Result

Audio will not play again

Platform(s)

PC

Hi GraemeBB!

Could you verify the value for the Restart Audio when Activated User Option on the Audio Player? By default this is set to false, which can lead to reported behavior where the AudioPlayer will not restart unless it has finished it’s current playback.

It was set to false for sure as I didn’t think it was needed.

It would be nice too if there was a pause option maybe then so the audio didn’t have to restart from scratch perhaps.